+ 2 Offensive Inventory
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
+ 35% Move Speed while firing with Shotguns. + 10% Damage with Shotguns.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
+ 30% Shotgun Ammo Capacity + 10% Damage with Shotguns
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
1 Additional Frag Grenade spawns in each map.
+ 25% Team Explosive Damage + 20% Team Explosive Resistance
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
+ 75% Accessory Damage - 25% Swap Speed
+ 50% Accessory Damage - 15% Ammo Capacity
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
When you throw an Offensive Accessory, gain 20 Temporary Health and 25% Sprint Speed for 5 seconds.
Create a cloud that deals 20 Fire Damage to Weakspots. After the initial blast, continue to deal 1 damage per second for 7 seconds.
Gadget cost: 75 Assault Rifle bullets.
REPLACES: Support Slot
Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments cost 400 Copper.
Additional copies of Weaponsmith played reduce its cost by 100 Copper.