Take 1 less damage from all Ridden.
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
Healing a teammate also applies 50% of the effect to you.
+ 1 Support Inventory + 15% Trauma Resistance
+ 50% Healing Efficiency
+ 125% Use Speed When you take damage, you have a chance to be blinded for 1 second.
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
When you use a Medical Accessory, all teammates heal for 8 Health.
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
+ 200% Revive Speed
While Reviving teammates, take 3 less damage from all Ridden. Heals teammates for an additional 10 Health when you revive them.
+ 20% Sprint Speed - 40% Sprint Stamina Efficiency