When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
+ 50% Healing Efficiency
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
Each Cleaner gains 5% of their total Copper in each Saferoom.
You have an additional 10% chance to not consume Accessories when used.
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
+ 20% Team Bolstered Health + 5 Team Health
Allows disarming of doors alarms, car alarms, and birds. The target will trigger if you are interrupted. DISABLES: Quick Slot
Gain 25 Copper per success.
You can sense nearby Support Accessories.
More Support Accessories spawn.
When you use a Medical Accessory, all teammates heal for 8 Health.
Healing a teammate also applies 50% of the effect to you.
When a teammate within 15 meters receives Trauma Damage, gain 10% of that amount as Trauma Health.
5% Item Reuse chance that increases by 10% after every item used. Resets on Reuse.
Gadget Cost: 20 Sniper rifle bullets.
REPLACES: Quick Slot. FRAGILE