Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
You can sense nearby Support Accessories.
More Support Accessories spawn.
- 10% Health
+ 1 Team Quick Slot Inventory
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
When you use a Medical Accessory, all teammates heal for 8 Health.
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
Melee kills heal 1 Health and 0.1 Trauma.
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
+ 75% Use Speed - 5% Damage Resistance