+ 20% Team Overheal + 5% Team Healing Efficiency
After you kill a Mutation, the next time you damage a Mutation is guaranteed to cause them to Stumble.
+5% Stumble Damage
1 Additional Frag Grenade spawns in each map.
+ 25% Team Explosive Damage + 20% Team Explosive Resistance
When a teammate is incapacitated or dies, they drop an active Pipe Bomb.
+ 2 Offensive Inventory
You can sense nearby Copper.
More Copper Piles spawn.
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 20% Team Bolstered Health + 5 Team Health
+2 Extra life
+10% Reduced Incap Trauma
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
You have an additional 10% chance to not consume Accessories when used.
+ 75% Accessory Damage - 25% Swap Speed
Enhances Bash to stun nearby enemies. Refreshes after 10 seconds.
Gadget Cost: 30 Sniper Rifle bullets.
REPLACES: Quick Slot. FRAGILE