Each teammate gains 100 bonus Copper at the start of each level.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
+ 20% Melee Damage against Mutations When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
+ 5% Bullet Damage + 1.5 Bullet Stumble Damage + 7.5 Melee Stumble Damage
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
Gain + 10% Damage Resistance while you have Temporary Health.
When you take a hit for 15 or more damage, gain 25% Damage Resistance for 3 seconds.
Take 1 less damage from all Ridden.