While crouching you neither take nor deal Friendly Fire damage. + 10 Health
Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).
You can sense nearby Copper.
More Copper Piles spawn.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
You can sense nearby Support Accessories.
More Support Accessories spawn.
- 10% Health
+ 1 Team Support Inventory
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
+ 35 Health - 15% Ammo Capacity
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 10% Team Ammo Capacity + 3.5% Team Damage
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 2 Support Inventory
When you take a single hit for 15 or more damage, heal 10 health over 5 seconds.