You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed
+ 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).
Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks).
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
When you take a hit for 15 or more damage, gain 25% Damage Resistance for 3 seconds.
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
When you stow your weapon, it reloads.
Precision Kills have a 20% chance to cause Ridden to explode, dealing 15 damage to other Ridden within 4 meters.
+ 75% Weapon Swap Speed When you take damage, your Accuracy is reduced for 3 seconds.
+ 40% Stamina
+ 25% Ammo Capacity + 2.5% Bullet Damage
+ 20% Stamina + 20% Sprint Efficiency + 5 Health