When a horde is triggered, your team restores 10% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
+ 1 Support Inventory + 15% Trauma Resistance
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
When you use a Medical Accessory, all teammates heal for 8 Health.
+ 50% Healing Efficiency
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 2 Support Inventory
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
When a horde is triggered, your team gains 20 Health.
You can sense nearby Support Accessories.
More Support Accessories spawn.
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
Healing a teammate also applies 50% of the effect to you.
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
Turns your Bash into a Knife that counts as a Melee weapon.