Melee/Healer build. First 5 cards + Holly give you the ability to hold a choke point against regular ridden indefinitely. The middle of deck gives you the ability to help the group recover and heal trauma. Tail end of the deck improves your tanking.
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times.
Your Melee Attacks no longer stick in tough enemies.
DISABLES: Aim Down Sights