+ 30% Shotgun Ammo Capacity + 10% Damage with Shotguns
+ 2 Offensive Inventory
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
+ 30% Pistol/SMG Ammo Capacity + 10% Damage with Pistols and SMGs
+ 10% Bullet Damage + 15% Effective Bullet Range
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 2 Support Inventory
+ 1 Support Inventory + 15% Trauma Resistance
+ 10% Effective Bullet Range + 15% Recoil Control + 25% Bullet Penetration + 25% Aim Speed
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
+ 40% Reload Speed with Shotguns.
+ 45% Move Speed while firing. + 3% Move Speed while not firing.