Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Melee kills heal 1 Health and 0.1 Trauma.
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
+ 40% Melee Damage Your Melee Attacks cause cleave through enemies dealing damage in a large area.
+ 5% Bullet Damage + 1.5 Bullet Stumble Damage + 7.5 Melee Stumble Damage
+ 7.5% Bullet Damage + 200% Bullet Penetration
+ 40% Reload Speed with Shotguns.
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
+ 30% Shotgun Ammo Capacity + 10% Damage with Shotguns
You can sense nearby Copper.
More Copper Piles spawn.
+ 45% Move Speed while firing. + 3% Move Speed while not firing.
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
Your Temporary Health decays 20% slower. 1 Additional Pain Meds spawns in each map. + 5% Health