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    Last Updated 01/16/2022

    (Act 1) Atomic Jim v.2

    50%0 vote
    The Devil's Return - Combat Knife 1.) Resurgence - Copper Scavenger 2.) Tunnel of Blood (Ogre) - Combat Training 3.) Pain Train (Grain Elevator) - Cross Trainers 4.) The Crossing (Bridge) - Natural Sprinter Search and Rescue 1.) A Clean Sweep (Breaker) - Two is One And One Is None 2.) Book Worms (Library) - Break Out 3.) Bar Room Blitz - Marathon Runner The Dark Before the Dawn 1.) Special Delivery (Supply Crates) - Energy Drink 2.) The Diner - Ridden Slayer Blue Dog Hollow 1.) Bad Seeds (Farm) - Vitamins 2.) Hell's Bells (Squeaky Turtles) - Offensive Scavenger 3.) Abandoned (Mines) - Surplus Pouches 4.) The Sound of Thunder (Howitzer) - Pyro - Well Fed
    50%0 vote
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    Combat Knife

    offense
    Affinity icon

    Turns your Bash into a Knife that counts as a Melee weapon.

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    Copper Scavenger

    utility
    Affinity icon

    You can sense nearby Copper.

    More Copper Piles spawn.

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    Combat training

    offense
    Affinity icon

    + 5% Bullet Damage + 1.5 Bullet Stumble Damage + 7.5 Melee Stumble Damage

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    Cross Trainers

    mobility
    Affinity icon

    + 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health

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    Two is one and one is none

    offense
    Affinity icon

    You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed

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    Breakout

    utility
    Affinity icon

    Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).

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    Marathon runner

    mobility
    Affinity icon

    No Movement Penalty for strafe and backpedal.

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    Ridden Slayer

    offense
    Affinity icon

    + 20% Weakspot Damage

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    Vitamins

    defense
    Affinity icon

    + 25 Health

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    Offensive Scavenger

    utility
    Affinity icon

    You can sense nearby Offensive Accessories.

    More Offensive Accessories spawn.

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    Surplus pouches

    offense
    Affinity icon

    - 5% Health

    Team effect iconTeam effects

    + 1 Team Offensive Inventory

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    Pyro

    offense
    Affinity icon

    + 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.

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    Well fed

    offense
    Affinity icon

    Team effect iconTeam effects

    + 10 Team Health

    Comments (0)
    Comments (0)
    Card image

    Natural sprinter

    mobility
    Affinity icon

    + 100% Stamina Regeneration - 50% Maximum Stamina

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    Energy drink

    mobility
    Affinity icon

    + 15% Stamina + 25% Weapon Swap Speed + 15% Move Speed while firing + 10% Slow Resistance

    atomictoyguy