+ 20% Trauma Resistance
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
When you use a Medical Accessory, all teammates heal for 8 Health.
Turns your Bash into a Knife that counts as a Melee weapon.
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
+ 50% Healing Efficiency
When you use a Medical Accessory, it also heals 3 Trauma to the target.
Pain Meds you apply also grant + 25% Damage for 60 seconds.
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
When you use a Medical Accessory, it has a 25% chance to have a 100% increased effect.
Melee kills heal 1 Health and 0.1 Trauma.
You can sense nearby Support Accessories.
More Support Accessories spawn.
+ 30% Trauma Resistance - 100% Fire Resistance