When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
You can sense Food Items.
Adds a moderate amount of food items to the world. Food items restore an additional 3 Health.
Turns your Bash into a Knife that counts as a Melee weapon.
Gain the ability to melee food to create a Gourmet Dinner or a Mediocre Meal.
Using the Combat Knife increases your odds of a Gourmet Dinner.
+ 50% Healing Efficiency
Melee kills heal 1 Health and 0.1 Trauma.
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
+ 40% Melee Damage Your Melee Attacks cause cleave through enemies dealing damage in a large area.
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
When you take a single hit for 15 or more damage, heal 10 health over 5 seconds.
Take 1 less damage from all Ridden.
+ 20% Melee Damage against Mutations When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.
Kills with Melee weapons have a 5% chance to spawn ammo or Razor Wire.