Melee kills heal 1 Health and 0.1 Trauma.
+ 20% Trauma Resistance
When you take a hit for 15 or more damage, gain 25% Damage Resistance for 3 seconds.
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
+ 20% Melee Damage against Mutations When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.
Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.
Gain + 10% Damage Resistance while you have Temporary Health.
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
+ 20% Team Overheal + 5% Team Healing Efficiency
Gain a stacking +5% damage resistance every second you are on fire, for a maximum of 5 stacks, lasting for 15 seconds.
Fire removes most negative status effects.
+40% Fire Resistance
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
+ 1 Quick Slot Inventory + 10% Use Speed
+ 5 Health + 10% Melee Stamina Efficiency + 20% Melee Attack Speed + 10% Bow Stamina Efficiency + 20% Bow Attack Speed
+ 15% Melee Stamina Efficiency + 20% Melee Attack Speed + 15% Bow Stamina Efficiency + 20% Bow Attack Speed