When a horde is triggered, your team gains 20 Health.
When a horde is triggered, your team restores 10% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds.
You can sense nearby Support Accessories.
More Support Accessories spawn.
+ 50% Healing Efficiency
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
When you use a Medical Accessory, it also heals 3 Trauma to the target.
When you use a Medical Accessory, all teammates heal for 8 Health.
You can sense nearby Copper.
More Copper Piles spawn.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
+ 7.5% Bullet Damage + 200% Bullet Penetration
- 10% Health
+ 1 Team Extra Life
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
Gain a stacking 4% increase to Damage each time a Horde is called up to 6 stacks (30-second cooldown between Hordes). Stacks are reset when a Cleaner is incapped or killed.
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.