+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
+ 8% Move Speed
+ 10% Bullet Damage + 15% Effective Bullet Range
+ 7.5% Bullet Damage + 200% Bullet Penetration
+ 20% Stamina + 20% Sprint Efficiency + 5 Health
+ 30% Weakspot Damage - 5% Damage Resistance
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 20% Weakspot Damage
+ 50% Ammo Capacity + 15% Reload Speed
+ 20% Trauma Resistance
+ 35 Health - 15% Ammo Capacity
+ 45 Health - 25% Stamina