Melee kills heal 1 Health and 0.1 Trauma.
Turns your Bash into a Knife that counts as a Melee weapon.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
+ 50% Healing Efficiency
+ 20% Team Bolstered Health + 5 Team Health
+ 40% Melee Damage Your Melee Attacks cause cleave through enemies dealing damage in a large area.
Gain + 10% Damage Resistance while you have Temporary Health.
+ 20% Team Overheal + 5% Team Healing Efficiency
When a teammate within 15 meters receives 5 or more damage, gain 20% of the damage as Temporary Health. Can only trigger once per second.