Melee kills heal 1 Health and 0.1 Trauma.
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
+ 15% Melee Stamina Efficiency + 20% Melee Attack Speed + 15% Bow Stamina Efficiency + 20% Bow Attack Speed
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 5% Move Speed + 5% Sprint Speed
+ 8% Move Speed
+ 20% Stamina + 20% Sprint Efficiency + 5 Health
When you take a hit for 15 or more damage, gain 25% Damage Resistance for 3 seconds.
Kills while at Critical Health recover 1 Health.
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
+ 5 Health + 10% Melee Stamina Efficiency + 20% Melee Attack Speed + 10% Bow Stamina Efficiency + 20% Bow Attack Speed
Kills with Melee weapons have a 5% chance to spawn ammo or Razor Wire.
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.