Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
When you use a Medical Accessory, it also heals 3 Trauma to the target.
+ 125% Use Speed When you take damage, you have a chance to be blinded for 1 second.
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
You can sense nearby Support Accessories.
More Support Accessories spawn.
+ 2 Support Inventory
Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
Healing a teammate also applies 50% of the effect to you.