Melee build for veteran and nightmare. Typically ran with a shotgun. Build can also work for Evangelo. Machete>Bat for killings lots of ridden and hatchet>fire-axe for single targets (e.g. mutations/bosses).
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
Meth Head
offense
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times.
Your Melee Attacks no longer stick in tough enemies.
DISABLES: Aim Down Sights
Face your fears
defense
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Vanguard
defense
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
Fresh bandage
defense
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
Adrenaline fueled
offense
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
Ignore the pain
defense
+ 20% Melee Damage against Mutations
When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.
Heavy hitter
offense
Melee hits always Stumble Ridden the first time they are hit.
This effect can only occur once per target.
Berserker
offense
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
Scar tissue
defense
Take 1 less damage from all Ridden.
Body armor
defense
+ 20% Trauma Resistance
Sunder
offense
Melee hits cause the target to take 3% increased damage, to a maximum of 15% increased damage.
Melee hits that destroy Armor have a chance to create usable Makeshift Armor.
True grit
defense
When you take a single hit for 15 or more damage, heal 10 health over 5 seconds.