You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
+ 50% Accessory Damage - 15% Ammo Capacity
+ 5% Bullet Damage + 1.5 Bullet Stumble Damage + 7.5 Melee Stumble Damage
Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bait Jar.
+ 10% Damage Resistance + 5 Health - 20% Stamina Efficiency
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments cost 400 Copper.
Additional copies of Weaponsmith played reduce its cost by 100 Copper.
+ 75% Ammo Capacity - 5% Move Speed
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
+ 20% Trauma Resistance
+ 75% Accessory Damage - 25% Swap Speed
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
+ 25% Accessory Damage
You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed
+ 75% Weapon Swap Speed When you take damage, your Accuracy is reduced for 3 seconds.