Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
+ 5 Health + 10% Melee Stamina Efficiency + 20% Melee Attack Speed + 10% Bow Stamina Efficiency + 20% Bow Attack Speed
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
+ 25% Damage - 30% Health
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
1 Additional Frag Grenade spawns in each map.
+ 25% Team Explosive Damage + 20% Team Explosive Resistance
+ 5% Bullet Damage + 1.5 Bullet Stumble Damage + 7.5 Melee Stumble Damage
+ 40% Stamina
Melee kills heal 1 Health and 0.1 Trauma.
+ 35 Health - 15% Ammo Capacity
Turns your Bash into a Knife that counts as a Melee weapon.
When a horde is triggered, your team gains 20 Health.
Gain + 10% Damage Resistance while you have Temporary Health.
Take 1 less damage from all Ridden.
Melee hits cause the target to take 3% increased damage, to a maximum of 15% increased damage.
Melee hits that destroy Armor have a chance to create usable Makeshift Armor.