GlobeHopper Logo
    Sign InSign Up
    Made with lots of ❤️ by Maxi
    FortHope.gg is an unofficial community website and is not affiliated with Warner Bros or Turtle Rock Studios.
    Last Updated 02/22/2022

    handyman

    50%0 vote
    Melee tank at first and can become an any-range bruiser with any kind of main weapon, but AR and SR would fit better.
    Tags
    meleesniperrifletankfront-linerDPS
    50%0 vote
    Comments (0)
    Comments (0)
    Card image

    Marked for death

    utility
    Affinity icon

    Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.

    Card image

    Face your fears

    defense
    Affinity icon

    Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.

    Card image

    Hydration pack

    defense
    Affinity icon

    + 35 Health - 15% Ammo Capacity

    Card image

    Combat Knife

    offense
    Affinity icon

    Turns your Bash into a Knife that counts as a Melee weapon.

    Card image

    Slugger

    offense
    Affinity icon

    + 5 Health + 10% Melee Stamina Efficiency + 20% Melee Attack Speed + 10% Bow Stamina Efficiency + 20% Bow Attack Speed

    Card image

    Rhythmic Breathing

    mobility
    Affinity icon

    + 40% Stamina

    Card image

    Battle lust

    defense
    Affinity icon

    Melee kills heal 1 Health and 0.1 Trauma.

    Card image

    Glass cannon

    offense
    Affinity icon

    + 25% Damage - 30% Health

    Card image

    Down In Front!

    defense
    Affinity icon

    While crouching you neither take nor deal Friendly Fire damage. + 10 Health

    Card image

    Bomb squad

    offense
    Affinity icon

    1 Additional Frag Grenade spawns in each map.

    Team effect iconTeam effects

    + 25% Team Explosive Damage + 20% Team Explosive Resistance

    Card image

    Numb

    defense
    Affinity icon

    Gain + 10% Damage Resistance while you have Temporary Health.

    Card image

    Combat training

    offense
    Affinity icon

    + 5% Bullet Damage + 1.5 Bullet Stumble Damage + 7.5 Melee Stumble Damage

    Card image

    Amped up

    defense
    Affinity icon

    Team effect iconTeam effects

    When a horde is triggered, your team gains 20 Health.

    Card image

    Scar tissue

    defense
    Affinity icon

    Take 1 less damage from all Ridden.

    Card image

    Sunder

    offense
    Affinity icon

    Melee hits cause the target to take 3% increased damage, to a maximum of 15% increased damage.

    Melee hits that destroy Armor have a chance to create usable Makeshift Armor.