Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Take 1 less damage from all Ridden.
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
Gain + 10% Damage Resistance while you have Temporary Health.
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
+ 20% Trauma Resistance
+ 1 Extra Life + 15 Health + 25% Bleed out Resistance
+ 10% Damage Resistance + 5 Health - 20% Stamina Efficiency
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
+ 45 Health - 25% Stamina
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
- 5% Health
+ 1 Team Offensive Inventory
You can sense nearby weapons.
More weapons spawn.
When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds.