When you stow your weapon, it reloads.
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bait Jar.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
+ 15% Stamina + 25% Weapon Swap Speed + 15% Move Speed while firing + 10% Slow Resistance
+ 75% Weapon Swap Speed When you take damage, your Accuracy is reduced for 3 seconds.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
+ 5% Bullet Damage + 1.5 Bullet Stumble Damage + 7.5 Melee Stumble Damage
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 45% Move Speed while firing. + 3% Move Speed while not firing.
+ 10 Team Health
+ 10% Team Stamina + 10% Team Stamina Regen
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.