When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
+ 45 Health - 25% Stamina
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
When you stow your weapon, it reloads.
+ 20% Sprint Speed - 40% Sprint Stamina Efficiency
When a horde is triggered, your team gains 20 Health.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
Gain 250 bonus Copper at the start of each level.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
- 10% Health
+ 1 Team Extra Life
Changing weapons within 1 second of reaching low ammo grants + 20% Bullet and Melee Damage for 5 seconds.
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
+ 10% Bullet Damage + 15% Effective Bullet Range
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.