+ 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs
Damaging Ridden with LMGs and Snipers has a 40% chance to slow Ridden near the target by 50% for 5 seconds.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
Continuous gunfire gives an escalating chance to set targets on fire.
+ 10% Team Ammo Capacity + 3.5% Team Damage
+ 50% Ammo Capacity + 15% Reload Speed
+ 75% Accessory Damage - 25% Swap Speed
You have an additional 10% chance to not consume Accessories when used.
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
+ 1 Support Inventory + 15% Trauma Resistance
+ 2 Offensive Inventory
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
1 Additional Frag Grenade spawns in each map.
+ 25% Team Explosive Damage + 20% Team Explosive Resistance
Your Temporary Health decays 20% slower. 1 Additional Pain Meds spawns in each map. + 5% Health