You can sense nearby Copper.
More Copper Piles spawn.
Each Cleaner gains 5% of their total Copper in each Saferoom.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
+ 10% Bullet Damage + 15% Effective Bullet Range
+ 20% Reload Speed + 25% Weapon Swap Speed
+ 20% Weakspot Damage
- 5% Health
+ 1 Team Offensive Inventory
+ 5% Bullet Damage + 1.5 Bullet Stumble Damage + 7.5 Melee Stumble Damage
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
+ 45 Health - 25% Stamina
Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).
When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds.