+ 30% Trauma Resistance - 100% Fire Resistance
Melee kills heal 1 Health and 0.1 Trauma.
+ 45 Health - 25% Stamina
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
+ 35 Health - 15% Ammo Capacity
You can sense Food Items.
Adds a moderate amount of food items to the world. Food items restore an additional 3 Health.
When a horde is triggered, your team gains 20 Health.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 25% Damage - 30% Health
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
+ 5 Health + 10% Melee Stamina Efficiency + 20% Melee Attack Speed + 10% Bow Stamina Efficiency + 20% Bow Attack Speed
+ 15% Melee Stamina Efficiency + 20% Melee Attack Speed + 15% Bow Stamina Efficiency + 20% Bow Attack Speed
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
+ 20% Melee Damage against Mutations When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.