Each teammate gains 100 bonus Copper at the start of each level.
+ 50% Accessory Damage - 15% Ammo Capacity
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
Turns your Bash into a Knife that counts as a Melee weapon.
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 75% Accessory Damage - 25% Swap Speed
1 Additional Frag Grenade spawns in each map.
+ 25% Team Explosive Damage + 20% Team Explosive Resistance
- 5% Health
+ 1 Team Offensive Inventory
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 2 Offensive Inventory
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
You can sense nearby Quick Accessories.
More Quick Accessories spawn.
+ 20% Team Overheal + 5% Team Healing Efficiency