Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
+ 2 Support Inventory
You can sense nearby Support Accessories.
More Support Accessories spawn.
You can sense nearby Quick Accessories.
More Quick Accessories spawn.
When you use a Medical Accessory, all teammates heal for 8 Health.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
Healing a teammate also applies 50% of the effect to you.
+ 30% Reload Speed - 5% Damage Resistance
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
+ 2 Offensive Inventory
+ 20% Weakspot Damage