- 10% Health
+ 1 Team Extra Life
Each teammate gains 100 bonus Copper at the start of each level.
You can sense nearby Support Accessories.
More Support Accessories spawn.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
+ 10% Bullet Damage + 15% Effective Bullet Range
Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks).
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 30% Pistol/SMG Ammo Capacity + 10% Damage with Pistols and SMGs
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
+ 125% Use Speed When you take damage, you have a chance to be blinded for 1 second.
+ 4% Move Speed while using an SMG. + 35% Reload Speed while using an SMG.