When you take a single hit for 15 or more damage, heal 10 health over 5 seconds.
Take 1 less damage from all Ridden.
+ 40% Melee Damage Your Melee Attacks cause cleave through enemies dealing damage in a large area.
Every 3 seconds, gain + 10 Bash Damage, stacking up to 10 times. All charges are consumed on use.
Melee kills heal 1 Health and 0.1 Trauma.
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
+ 20% Team Bolstered Health + 5 Team Health
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
+ 50% Healing Efficiency
Gain a stacking +5% damage resistance every second you are on fire, for a maximum of 5 stacks, lasting for 15 seconds.
Fire removes most negative status effects.
+40% Fire Resistance
+35% Acid Resistance
Your Bait Jars do direct damage to targets and can hit Weakspots.
Killing Mutations that are covered with Bait has a 75% chance to create another Bait Jar.