Melee kills heal 1 Health and 0.1 Trauma.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
When a horde is triggered, your team restores 10% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds.
When a horde is triggered, your team gains 20 Health.
Each teammate gains 100 bonus Copper at the start of each level.
When you use a Medical Accessory, all teammates heal for 8 Health.
Each Cleaner gains 5% of their total Copper in each Saferoom.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
You can sense nearby Quick Accessories.
More Quick Accessories spawn.
You can sense nearby Copper.
More Copper Piles spawn.
Gain + 10% Damage Resistance while you have Temporary Health.
+ 10% Team Ammo Capacity + 3.5% Team Damage
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
Turns your Bash into a Knife that counts as a Melee weapon.
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).