+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 30% Weakspot Damage - 5% Damage Resistance
Damaging Ridden with LMGs and Snipers has a 40% chance to slow Ridden near the target by 50% for 5 seconds.
Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks).
+ 10% Bullet Damage + 15% Effective Bullet Range
+ 10% Weakspot Damage Allows players to see values for damage they deal and enemy health bars.
+ 30% Sniper Ammo Capactity + 10% Damage with Sniper Rifles
+ 20% Sprint Speed - 40% Sprint Stamina Efficiency
+ 75% Weapon Swap Speed When you take damage, your Accuracy is reduced for 3 seconds.
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments cost 400 Copper.
Additional copies of Weaponsmith played reduce its cost by 100 Copper.
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
After you kill a Mutation, the next time you damage a Mutation is guaranteed to cause them to Stumble.
+5% Stumble Damage
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).