Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
+ 50% Healing Efficiency
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
When you use a Medical Accessory, it also heals 3 Trauma to the target.
While Reviving teammates, take 3 less damage from all Ridden. Heals teammates for an additional 10 Health when you revive them.
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
+ 1 Support Inventory + 15% Trauma Resistance
+ 40% Stamina
+ 200% Revive Speed
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 2 Support Inventory
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).