Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 40% Melee Damage Your Melee Attacks cause cleave through enemies dealing damage in a large area.
Turns your Bash into a Knife that counts as a Melee weapon.
Melee kills heal 1 Health and 0.1 Trauma.
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
When you stow your weapon, it reloads.
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
Gain 250 bonus Copper at the start of each level.
Each teammate gains 100 bonus Copper at the start of each level.
+ 20% Team Overheal + 5% Team Healing Efficiency
+ 20% Team Bolstered Health + 5 Team Health