While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 10% Damage Resistance + 5 Health - 20% Stamina Efficiency
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
When you stow your weapon, it reloads.
You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed
+ 75% Weapon Swap Speed When you take damage, your Accuracy is reduced for 3 seconds.
+ 75% Ammo Capacity - 5% Move Speed
Changing weapons within 1 second of reaching low ammo grants + 20% Bullet and Melee Damage for 5 seconds.
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
+ 10% Bullet Damage + 15% Effective Bullet Range
+ 25% Damage - 30% Health
+ 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
Reloading a gun within 1 second of reaching low ammo will increase its magazine size by 30% until the next reload.
+ 20% Weakspot Damage