+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
+ 10% Damage Resistance + 5 Health - 20% Stamina Efficiency
While crouching, gain 10% Damage Resistance and 40% Accuracy.
+ 5% Damage Resistance + 5 Health
Gain + 10% Damage Resistance while you have Temporary Health.
When you take a hit for 15 or more damage, gain 25% Damage Resistance for 3 seconds.
When a teammate within 5 meters is attacked, you instead receive 75% of that damage. Can trigger once every 5 seconds.
Take 1 less damage from all Ridden.
Turns your Bash into a Knife that counts as a Melee weapon.
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.