When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
You can sense nearby Copper.
More Copper Piles spawn.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Take 1 less damage from all Ridden.
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
When you stow your weapon, it reloads.
While Reviving teammates, take 3 less damage from all Ridden. Heals teammates for an additional 10 Health when you revive them.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
- 10% Health
+ 1 Team Extra Life
+ 125% Use Speed When you take damage, you have a chance to be blinded for 1 second.
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma