When you stow your weapon, it reloads.
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
You can sense nearby Copper.
More Copper Piles spawn.
Each teammate gains 100 bonus Copper at the start of each level.
Gain 250 bonus Copper at the start of each level.
+ 20% Team Overheal + 5% Team Healing Efficiency
+ 20% Team Bolstered Health + 5 Team Health
+ 10% Team Stamina + 10% Team Stamina Regen
Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.
+ 10 Team Health
Each Cleaner gains 5% of their total Copper in each Saferoom.
Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments cost 400 Copper.
Additional copies of Weaponsmith played reduce its cost by 100 Copper.
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.