+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
You can sense nearby Support Accessories.
More Support Accessories spawn.
+ 2 Support Inventory
+ 8% Move Speed
+ 50% Healing Efficiency
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 1 Support Inventory + 15% Trauma Resistance
+ 35 Health - 15% Ammo Capacity
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
+ 20% Trauma Resistance
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
+ 10% Damage Resistance + 5 Health - 20% Stamina Efficiency
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.