+ 20% Team Bolstered Health + 5 Team Health
- 10% Health
+ 1 Team Support Inventory
You can sense nearby Support Accessories.
More Support Accessories spawn.
+ 50% Healing Efficiency
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
When you use a Medical Accessory, it also heals 3 Trauma to the target.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
+ 20% Team Overheal + 5% Team Healing Efficiency
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
Each teammate gains 100 bonus Copper at the start of each level.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
Healing a teammate also applies 50% of the effect to you.
+2 Extra life
+10% Reduced Incap Trauma
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.