When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
When a teammate is incapacitated or dies, they drop an active Pipe Bomb.
+ 50% Ammo Capacity + 15% Reload Speed
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
While crouching, gain 10% Damage Resistance and 40% Accuracy.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 10% Bullet Damage + 15% Effective Bullet Range
+ 50% Accuracy DISABLES: Aim Down Sights
+ 25% Damage - 30% Health
+ 1 Support Inventory + 15% Trauma Resistance
+ 1 Extra Life + 15 Health + 25% Bleed out Resistance
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
You can sense nearby Copper.
More Copper Piles spawn.
+ 50% Reload Speed DISABLES: Aim Down Sights
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.