Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
You can sense nearby Copper.
More Copper Piles spawn.
+ 30% Weakspot Damage - 5% Damage Resistance
+ 25% Damage - 30% Health
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
+ 10% Effective Bullet Range + 15% Recoil Control + 25% Bullet Penetration + 25% Aim Speed
When you stow your weapon, it reloads.
+ 25% Weapon Swap Speed + 15% Recoil Control + 15% Accuracy
+ 30% Pistol/SMG Ammo Capacity + 10% Damage with Pistols and SMGs
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 15% Stamina + 25% Weapon Swap Speed + 15% Move Speed while firing + 10% Slow Resistance
+ 35 Health - 15% Ammo Capacity
+ 10% Damage Resistance + 5 Health - 20% Stamina Efficiency