When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
Gain + 10% Damage Resistance while you have Temporary Health.
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.
+ 50% Accessory Damage - 15% Ammo Capacity
1 Additional Frag Grenade spawns in each map.
+ 25% Team Explosive Damage + 20% Team Explosive Resistance
+ 1 Extra Life + 15 Health + 25% Bleed out Resistance