+ 1 Extra Life + 15 Health + 25% Bleed out Resistance
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Take 1 less damage from all Ridden.
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
Each teammate gains 100 bonus Copper at the start of each level.
Gain 250 bonus Copper at the start of each level.
+ 10% Team Ammo Capacity + 3.5% Team Damage
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
+ 10% Team Stamina + 10% Team Stamina Regen
+ 10 Team Health
- 5% Health
+ 1 Team Offensive Inventory
- 10% Health
+ 1 Team Support Inventory
+ 45 Health - 25% Stamina