When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
+ 20% Trauma Resistance
+ 7.5% Bullet Damage + 200% Bullet Penetration
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks).
+ 10% Damage Resistance + 5 Health - 20% Stamina Efficiency
+ 10% Bullet Damage + 15% Effective Bullet Range
You can sense nearby Support Accessories.
More Support Accessories spawn.
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
When you use a Medical Accessory, all teammates heal for 8 Health.
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds.