+ 20% Team Bolstered Health + 5 Team Health
+ 20% Team Overheal + 5% Team Healing Efficiency
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
You can sense nearby Copper.
More Copper Piles spawn.
+ 1 Support Inventory + 15% Trauma Resistance
Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
When you use a Medical Accessory, all teammates heal for 8 Health.
+ 50% Healing Efficiency
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+2 Extra life
+10% Reduced Incap Trauma
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency